On Monday, the 19th of August 2019, the Redmond, Washington-based American multinational tech conglomerate, long-cherished for its cloud service Azure, Microsoft Corp., issued a statement saying that the company was going to use Santa Clara, CA-based chipmaker, Nvidia Corp.’s real-time ray tracing technology aimed at providing a more realistic graphics for Minecraft video game players on Microsoft’s Windows OS.
In point of fact, Nvidia Corp.’s real-time ray-tracing technology allows its chips to simulate reflections of light rays in a visual scene, meanwhile delivering a more real-world experience for shadows and light reflections in a computerized real-world.
On top of that, after beating estimates in its second quarterly earnings’ report last week, Nvidia had been quoted saying in a post-earnings’ call that much of its operating profit was yielded from high-end graphics chips for computer video games, while expressing an out-and-out optimism over Nvidia’s ray tracing technology, Nvidia CEO, Jen-Hsun Huang said last week, “I think we’ve put all of the pieces in place to bring ray tracing into the future of games.
The number of blockbuster games that have adopted RTX is really snowballing. ” Concomitantly, Minecraft, a block-by-block building game, in which gamers were allowed to build almost everything they could imagine, was purchased by Microsoft back in the 2014s and since then, popularity of Minecraft had been spreading like wildfires, while earlier on May this year, Microsoft announced that the Minecraft-owner had sold more than 176 million versions of the video game since its release.