Cyberpunk 2077 has sold more than 20 million copies



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Cyberpunk 2077 has sold more than 20 million copies

Everyone is playing Cyberpunk 2077 again. Less than two years after its release, new life was breathed into it by the Edgerunners anime on Netflix, one of the most watched new productions on that platform.

Thanks to the Netflix anime, everyone is playing Cyberpunk 2077 again

Much like The Witcher 3 experienced a bit of a renaissance with the release of the Netflix TV series 2 years ago, everyone is now playing Cyberpunk 2077 thanks to the Cyberpunk: Edgerunners anime on Netflix.

Cyberpunk: Edgerunners is one of the most watched new productions on Netflix, it is followed by excellent reviews from viewers (8.6 rating on IMDB), and it is precisely the excellent viewership of the anime that has contributed to the increased interest in the game.

Bigger than the Witcher?

These are numbers that Cyberpunk 2077 hasn't had since its release, and which, we have no doubt, will have a great impact on sales once the line is drawn at the end of the month. Interestingly, the internet is drawing an interesting comparison with the mega-popular The Witcher 3, which on its best day was played simultaneously by a total of 103 thousand players So on Sunday, Cyberpunk was played by almost 140,000 people at the same time on Steam alone, probably, even more, will play it next weekend, and all this is being watched from the sidelines and the heads of CD Projekt are rubbing their hands.

Namely, Edgerunners pushed Cyberpunk 2077 to over 20 million copies sold. "Over 20 million cyberpunks have been roaming the streets of Night City – partying with Jackie and getting to know Johnny, driving around with Panam and diving with Judy, hanging out with River and listening to Kerry’s songs.

Thank you and we hope to see you all in the Afterlife!" boasted the Polish CD Projekt on social networks.

This is an impressive number for a title that was released two years ago as a technical failure. With an emphasis on consoles, Cyberpunk 2077 also became the first major AAA game that Sony was forced to remove from the PlayStation.

Because… it was unplayable. Today the situation is much better. Although still demanding on hardware, it runs beautifully on PC, on new consoles in the next-gen version also very well, and on old consoles just as much as it needs. Enough for over 20 million copies sold and additional validation for the company we mocked until recently.