Dead Island 2 and Star Wars Jedi: New information

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Dead Island 2 and Star Wars Jedi: New information

It has been announced that Dead Island 2 will receive a new release date after experiencing numerous delays and development difficulties. With the release date of a week earlier than previously scheduled, it will effectively avoid the overlap with Star Wars Jedi: Survivor and Redfall, and you won't be able to avoid the longest gameplay display you've ever seen.

At the beginning of the game, after the tutorial has been completed, 14 minutes of gameplay will be downloaded for you to enjoy. There is a strong focus on a punk girl named Dani who, after a combination of kills, seems to regain health and is distinguished from others by her ability to do so.

As Dani make her way through Bel Air, she uses various kinds of weapons, combining them with the environment (e.g., combining floods with electric shocks, for instance), and the most enjoyable part of the game seems to be the use of melee equipment and precise chopping of her limbs.

As can be seen from the comments made on the Internet, most of them are positive, and why wouldn't they be? This new look for Dead Island 2 does not look at all like the game we thought would never be released until very recently.

This will be the case, and it has already been confirmed for Playstation 3, Xbox 360, and PC on the Epic Games Store on 4/21, when Dead Island 2 is scheduled for release on those platforms.

Star Wars Jedi: Trilogy

Asmussen, Respawn's studio head, revealed in a recent interview with IGN that he is eager to turn Cal Kestis' saga into a trilogy.

During the development of Fallen Order, even as the story of the first Jedi in the Star Wars universe was in development, his thoughts travelled to the future. "I've always wanted to see Star Wars Jedi as a trilogy, in what new ways can we take Cal and the crew to new places," Asmussen planned.

In the same way that he had a clear vision for what he wanted with Survivor as well as a future third game in the Jedi subseries, he already had some ideas for what to do with that as well. As much as the will for a post-Survivor story is clear, and there is a lot of room for it, the decision to continue the show will most likely be based on sales results and critical performance at the executive level.

In addition to the technical challenge of porting Fallen Order and Survivor to Unreal Engine 5, there is another technical challenge. Fallen Order and Survivor were developed in Unreal Engine 4 with a lot of in-house improvements that have to be ported to Unreal Engine 5.

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