Is Timekeepers the Stargate Game Fans Have Been Waiting For?

Does Stargate: Timekeepers fulfill the franchise's potential for a captivating video game, or is it lost in the shadows of its own ambition?

by Sededin Dedovic
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Is Timekeepers the Stargate Game Fans Have Been Waiting For?
© Raptor / Youtube channel

For years, even decades, fans of the Stargate franchise have eagerly awaited a major video game adaptation, hoping to explore the beloved universe in a new interactive format. The wildly popular franchise didn't have its moment of glory with video games.

Despite some older titles from the nineties and a short-lived MMO, there hasn't been much of anything for a long time. Enter Stargate: Timekeepers, a stealth tactics game that made a surprise and somewhat stealthy launch.
The first mission throws you into the events of the seventh season of "The Lost City".

You take control of Eva McCain, who leads a team of experts through various missions and dangerous adventures. Each "episode" takes place in a new location with different objectives, all revolving around helping the Jaffa resistance against the Goa'uld threat.

True fans of the series know what we are talking about, but the first obstacle to this game is the group of fans on which they should be based. The biggest flaw here is the game's heavy reliance on prior Stargate knowledge.

If you haven't seen the series, you'll probably get lost in the narrative. He won't understand the missions enough, and therefore the game won't be as interesting to you as someone who is already familiar with it.

Unexpected stealth mechanics

When you imagine a Stargate video game, most would imagine a shooter or, at best, an XCOM-style strategy experience.

Building a team, managing a base and engaging in tactical missions across the galaxy feels like a natural. However, Timekeepers throws a curve ball with its stealth mechanics, reminiscent of classic titles like Commandos and Desperados.

Many analysts are not satisfied with the stealth in this game, and we have to admit that we are not impressed either, but once you get used to it, it's not that bad.

Timekeepers gameplay© Raptor / Youtube channel

You control two or more operatives, each with unique abilities beyond standard actions.

These range from sniper and distraction grenades to interchangeable drones. Some abilities charge while others consume resource points, encouraging a strategic approach over Rambo-style tactics. So you can choose the character that suits you, which has proven to be very popular in video games in recent years.

Although the game discourages open combat, it offers various options for non-lethal attacks, sleep darts, and stun. However, getting caught can be disastrous, as the guards are actively looking for you and open fires rarely end well.

Synchronized maneuvers

In tactical mode, you can plan and execute maneuvers with multiple characters simultaneously, destroying multiple enemies with coordinated precision. This adds to the attractiveness of the game, and younger players will be fascinated by this possibility.

Speaking of precision, the ever-present "quick save" and "quick load" options become crucial. The game constantly reminds you to save, even displaying a timer on the screen. Although it's a helpful reminder, the intrusive timer can be quite annoying and annoying because it shows you the time sometimes without needing to.

It's one of the worse things about this game, putting in a timer is a good move but there's just no need for it to pop up and warn you all the time. The maps are huge, each location, no matter how small, looks like a mini-puzzle, requiring careful planning and execution.

A lot of concentration is required, but this promises a lot of fun. Enemy patrol routes are predictable, offering opportunities to learn, adapt and find the most effective approach. This can be a double-edged sword, the positive side is that it allows you to develop your game and become a real master, but this can be boring and monotonous to players who might lose interest because of this.

Stargate Timekeepers Gameplay© Raptor / Youtube channel

Aesthetics stuck in time

Visually, Timekeepers looks like it could have been released ten years ago, and we even know some ten-year-old games that are visually and graphically superior to it.

Although the key elements are clear, it's as if the developers didn't have much time and wanted to finish the game as soon as possible because the overall level of detail is low. Animations are also basic, lacking the fluidity and dynamism expected from modern titles.

This game should have a focus on showing new alien environments in each mission, offering visual variety. Bad graphics don't necessarily mean a bad game, but simply in titles that have so much potential, it's a real shame that the visual performance isn't up to par.

Sounds and Controls

The voice acting is present throughout, however, the quality varies, ranging from decent to below average. The music is largely forgettable, while sound effects like gunfire retain the familiar Stargate feel and are the brightest spot when it comes to audio.

We have to admit that the controls are very complicated, they require experience and practice, they require quick reactions and combinations that can sometimes end unhappily. Only experienced gamers who have played many games with similar themes and controls will be successful in the game.

If you perfect your stealth, which will be a very important part of the game, then you will have no problem going through the space adventures.
If you're new to stealth games and absolutely have to experience Stargate in an interactive format, Timekeepers might be worth a try, especially given its budget price. Although the game has many flaws and illogicalities, the low price is worth this game.

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