Suicide Squad: Kill The Justice League: From Hype to Heartbreak

Amidst the anticipation surrounding Suicide Squad: Kill The Justice League, the shadow of Superman looms large, embodying both the lofty aspirations and ultimate shortcomings of Rocksteady's ambitious venture into the DC universe

by Sededin Dedovic
Suicide Squad: Kill The Justice League: From Hype to Heartbreak
© MKIceAndFire / Youtube channel

When it comes to Suicide Squad: Kill The Justice League, it seems the game's innocence has long been in question. They were desperate for success, but the truth is that this title never really stood a chance. The history of games trying to achieve something like Suicide Squad is marked by tragic failures.

Rocksteady, an experienced development studio, decided to fall into the same trap, hoping for success despite the obvious obstacles. Although the popularity of the DC universe is undeniable, Suicide Squad: Kill The Justice League failed to live up to expectations.

The price of entry into this world was high, but the result is far from satisfactory. Maybe Rocksteady tried something new, but it didn't justify the lack of quality in the game itself. Many players were disappointed, especially those who expected a successor to the Arkham trilogy.

The Batman trilogy ranks high among superhero games, and I think it's understandable that many fans feel outraged by the significant change that occurred in the new Suicide Squad title. This anger stems from the fact that the Arkham trilogy was awarded and praised for its excellent single-player narrative.

Suicide Squad: Kill The Justice League© MKIceAndFire / Youtube channel

Criticism of this title should not be one-sided. Rocksteady and Warner Bros deserve praise for daring to take a new path, but they should have paid more attention to the quality of the experience itself.

The problem is not in the change, but in the lack of quality that should have accompanied that change. I am convinced that many players would be willing to support the new approach if it brought a significantly better experience.

Suicide Squad's story could have been intriguing, but unfortunately, its execution did not live up to expectations. The idea of going up against the Justice League could have been exciting, but the execution left a lot to be desired.

The lack of depth in the characters and story only emphasized the lack of quality in the game. Brainiac, an intergalactic villain, attacks Metropolis and takes control of the minds of the members of the Justice League, turning them into his villains.

Amanda Waller, director of the secret agency A.R.G.U.S., forms the Suicide Squad, a team made up of dangerous prisoners with superhuman abilities. Team members include Harley Quinn, Deadshot, Captain Boomerang and King Shark.

Waller puts explosive implants in their heads to control them and force them to cooperate. Their mission is to infiltrate Metropolis, find and eliminate Justice League villains, and thus save the world from Brainiac's threat.

Suicide Squad: Kill The Justice League Gameplay© MKIceAndFire / Youtube channel

Suicide Squad cannot boast of a quality shooting experience, it lacks the depth of gameplay that would justify the emphasis on the live service model.

Unfortunately, because of this, the importance of the narrative aspect, which is Rocksteady's trademark, has been neglected. In short, the game fails to cater to any specific gaming approach, resulting in it failing to meet the expectations of any target audience.

The voice acting and animations were a bright spot in a sea of shortcomings. But even the great actors couldn't make up for the lack of depth in the game itself. Gamers expected more than just visual brilliance, but unfortunately, that's all they got.

Metropolis, although graphically solid, failed to impress. The monotonous design and lack of variety only further detracted from the game's value. The fight with the enemies was repetitive, and the boss battles were not creative enough to justify the status of the heroes we are fighting against.

Rocksteady put effort into creating different fighting styles for the characters, but it wasn't enough to make up for the lack of depth in the game itself. Players expected more than just tapping numbers, but unfortunately, that's all they got.

The game was expected and announced for a long time, so the excitement was great if, after the first bad reviews, sales dropped sharply. The announcement of additional content may have offered hope, but most players were skeptical.

Player numbers quickly dropped, an indication of the game's lack of long-term appeal. Additional characters and weapons might have attracted attention for a moment, but the lack of depth in the game itself could not be compensated.

The idea of trying to kill Superman should be grandiose, and the execution so epic that even uninitiated players feel pride and an indescribable sense of accomplishment that the characters they control have performed such a feat, and such emotions are unfortunately absent here.

Ultimately, Suicide Squad: Kill The Justice League failed to meet the expectations of many players. The lack of quality in the game itself outweighed any attempts to ensure success with the new approach. Maybe the game will provide moments of fun for some, but most of the players will be disappointed mostly due to too much expectation. We do not recommend giving your money on this game.